Role & responsibilities
Domain knowledge
Must Have
Engineer shall able to Create/ Modify 3D Models, Shaders using Autodesk Maya/ Blender.
Engineer shall able to Integrate 3D Models, Textures into Unreal Engine/ DeltaGen.
Engineer shall able to create shading, lighting in Unreal Engine.
Engineer shall able to create particle effects, physics based dynamic simulations in Unreal Engine.
Engineer shall able to develop C++/ Blueprint Functionality to control Game Objects, Shaders, etc. in Runtime.
Engineer should have experience working in Adobe Photoshop.
Good to have
Knowledge of UI Design.
Knowledge of using Json/csv files.
Knowledge of using Databases.
Knowledge of using GIT.
Job Description
Responsible for coordinating with other Gaming engine designers, and attending meetings to deliberate ongoing projects.
Utilize 3D texture, modeling, mapping, and other methods to craft visual effects, graphics, and animations.
Assess 3D arts and make suggestions. Craft 3D assets to meet artistic guidelines and requirements.
Preferred candidate profile
Solid understanding of 3D Asset Development Pipeline, Unreal Engine Development using C++/ Blueprint
Perks and benefits

Keyskills: Unreal Engine 3D Asset Developement Blender DeltaGen C++/Blueprint Autodesk Maya
\n\nJP Creators, real estate company involved in construction, residential and commercial buildings. having its office at Marathahalli Bangalore. Completed more than 20 projects across the Bangalore.