Responsibilities:
Develop photorealistic 3D models and textures of train environments, stations, and landscapes.
Accurately model real-world locations and train systems through detailed texturing.
Assemble and integrate 3D scenes in the game engine for optimized performance.
Create lifelike 3D models of trains and railway infrastructure with realistic accuracy.
Apply high-quality textures, materials, and shaders to maintain visual consistency.
Implement realistic lighting to enhance the train simulation's visual appeal and atmosphere.
Use advanced shading techniques for lifelike materials and surfaces.
Optimize models and scenes for real-time performance with LODs and efficient UV mapping. Collaborate with technical artists and programmers to balance visuals and performance.
Work closely with designers and engineers for seamless asset integration in the simulation.
Participate in feedback sessions to refine models and scenes based on team input.
Stay updated with the latest trends and tools in 3D art and simulation.
Explore new techniques to enhance the realism and quality of the train simulation.
Document workflows and techniques for internal reference and future use.
Maintain organized project files and comprehensive asset libraries.

Keyskills: Unreal Engine Blender 3D ARTIST 3ds Max Unity photorealistic