Texture artist will be responsible for : Producing benchmark materials and textures using Vray in 3DS Max. Must have hands on experience/Knowledge with Substance painter as-well. Must have knowledge of procedural & PBR workflow. Create high quality, accurate models and UVs based on references. Implement improvements/changes based on feedback and lead direction. Texture assets using a wide range of reference material and tools. Work with the defined pipeline. Troubleshoot creative and technical issues as they arise. Work closely with the modeling team to ensure the created model will work through a real time assets pipeline. Work with a production schedule and follow strict deadlines. Ability to work as part of a team, be resourceful and self-driven. Follow directory structure, naming conventions and other guidelines for surfacing files. Overseeing and developing the material library. Assisting in designing, implementing and maintaining material pipelines. Share knowledge and techniques with team members to improve overall team skills and asset quality. Join team meetings. Help other creative team members to improve with any new found knowledge.,
Employement Category:
Employement Type: Full timeIndustry: OthersRole Category: Marketing / CommunicationFunctional Area: Not SpecifiedRole/Responsibilies: 3d Texturing Artist (3ds Max + V-ray + Sp) Job