Experience in Lighting Basic Physics and Colliders Must have complete knowledge of Unity editor along with Frame/Physics debugger and profiler Modular Programming
Basic knowledge of shaders Shader Programming (Custom shaders/Shader graphs) Cinemachine Familiar with JSON/Raw data and Serialization/Deserialization of any data Data saving through Files/player prefs Familiar with APIs implementation Custom Plugins implementation Familiar with Android studio for build making
Employement Category:
Employement Type: Full timeIndustry: AnimationFunctional Area: ITRole Category: Software DeveloperRole/Responsibilies: Unity 3D